Hi,
So it looks like there’s a few new fans of the game since the Steam Summer sale and I just wanted to say thanks for supporting the game. I hope you’re enjoying it so far!
This update brings a few new changes to the way that the simulation and strategy of the building system is played with one of the biggest changes being the new appeal system to stores within your Kingdom. If you place decorations beside a store, or another building beside a store it will become more appealing to Adventurers and they will be more likely to visit more appealing facilities. A handy tool should you wish to attract Adventurers to the new store that you’ve just built which happens to have a better produce value than the one you build four levels ago. Similarly you’ll also get a bonus for connecting the front of a building to a road, because, where we’re going we don’tdo NEED roads.
The update also includes a few optimisation bonuses thanks to updating the framework the game is running on to a more recent version. The most notable upside from doing this is the introduction of the scroll wheel on your mouse finally being able to control a scrollbar within a menu. (This was a bug that was infuriating me for a long time but is fixed with this update, so you can scroll menu’s to your hearts content.) Huzzah! It has also made programming commands to right-click much easier, so for now you can right click on a Hero to bring up their menu, right click during building mode to flip the building or right click ON a building to access delete mode!
I’ve also updated the balance of various areas of your game based on your feedback and attempted further optimisations to different areas of the game, as well as various bug fixes and glitches you’ve reported to me in the forums.
Finally, the push to 0.7 also brings the introduction of the Event Plaza system. A new late-game object that allows your Kingdom to host events for a budget. These events will have different effects on your kingdom that will activate during, or after an event. It has elements of risk an reward depending on where you choose to align your budget and should offer something new to the game once you reach some of those higher kingdom levels.
Update Notes
New Features
- Added Brute Class Hero
- New Archery Range Training Building
- New Stocks Decoration
- New Gallows Decoration
- New Barrel Modular Decoration
- New Event Plaza System
- New Dialogue to confirm corrupt saves
- Added A Bakery Store
- Idle Heroes can work Buildings for a bonus
- Added Music Manager to In-Game Menu
- Added Hide Building Button
- Added Appeal System to Buildings
- Adventurers now Save & Load
- Right Clicking on a Hero will open their Menu
- Right Click during Build mode will flip
- Right Click ON a building will trigger delete tool
- Updated Help Section to include detail on new features
Optimisation
- Changed Sound Effect for Popups
- Added 1680 x 1050 to supported resolutions
- Updated Save/Loading Menu
- Various framework improvements
- Various Improvements to Building Mode
Balance
- Removed Stock from Stores
- Balanced Attractiveness to be more generous in various locations
- Nerfed followers gained by placing Buildings
- Adjusted reward amount given during Quests to scale better
Bug Fixes
- UI Shortcut Key will no longer hide UI while on Text Input
- Fixed bug that caused Game Difficulty and Duration to save incorrectly
- Fixed a bug that occured while navigating the inventory menu and using items
- Fixed a bug that caused stats to raise continuously while saving and loading if a Hero is equipped
- Fixed an issue that when loaded locked the player out of doing a quest if the Hero was on a quest when saved
- Fixed an issue with Achievements not tracking correctly once loaded
- Fixed bug that caused Quest Data to remain from a previous game if a new game is started.
- Fixed a crash that would occur when loading if the game was saved with a bounty enabled.
- Fixed a bug that would occur in the Quest menu when choosing supplies if a supply was then removed/changed
- Various UI fixes
As always the Save Files will be completely useless with this update and will cause your game to crash. So starting a new game is advised.
I’m trying to make each update more specific and hopefully more frequent. As the game gets closer to completion and becomes more and more playable, I’m beginning to create a more of a roadmap of what I want to achieve next. 0.8 will continue to improve upon some of the features added in this build and will improve areas based on your feedback. Focus for the update however, will be towards the new school system that should allow the player to create new Heroes from scratch, I’ll also add more jobs for you to give to the idle Heroes in your Kingdom and I’ll be re-introducing some of the systems needed to keep your Heroes happy.
Enjoy the new update.
All the best,
Matt
IF FOR ANY REASON YOU’D PREFER, YOU CAN ACCESS THE PREVIOUS MOST STABLE BUILD VIA THE “ROLLBACK” BETA IN THE BETA TABS OF THE RPG TYCOON PROPERTIES IN YOUR STEAM LIBRARY