Alpha 11 Trailer
I am incredibly excited to announce today that Alpha 11 of RPG Tycoon is now available and includes full steam workshop support. I’ve spent a huge amount of time working on improving the base mod system in the game by allowing support for custom mod folders, a manager system and the ability to upload those folders to the steam workshop. Since starting this project I’ve dreamt of players being able to extend the game much further than I can in the time I have available and I can’t even begin to imagine what many of you will now find possible / achieve with what is on offer. During my time creating some demo mods, I discovered that if you name your files the same as any of the games original files they will be replaced on launch allowing you to completely retexture/reimagine the game any way you intend (you could completely redesign the game to be sci-fi themed and set it on the moon should you so wish). If you’re interested in creating your own mods I’ve created a page and some examples you can download over on the website to give you some tips on how to get started (it’s super simple!), I’ve also included a basic overview of uploading your mod to the workshop in the video below.
Alpha 11 brings a number of improvements to buildings and decorations including support for a road type into the building data so that I could add new roads into the game with ease. There are now various levels/styles of roads that unlock including brick, stone and marble! Similarly, there’s now a variety of different terrain types available to choose from when starting a Kingdom so you’re no longer stuck to a green wall of squares if you fancy somewhere a bit more rustic to build your Kingdom. The names of which, by the way, are now randomly generated too. I’ve had some incredible kingdom names come from the generator. #RIPDefaultia
As well as this, I’ve introduced a new Guild system into the game to try and improve some of the mid-game gameplay. After building a guild hall you can affiliate your kingdom with a guild, guilds offer specific bonuses to your playstyle and will reward your end score greatly based on how you want to play each kingdom. You’ll receive missions from your guild and completing the missions will gain experience, once a guild levels up you’ll gain even better perks from the guild and you’ll notice the new building levelling system that shows a visual difference between buildings one they’ve grown in level.
I’ve overhauled various other areas of the game to make them easier to use such as the improved school system that now relies solely on combining heroes to generate new heroes based on their tutors. The new and improved kingdom competition plaza will pit heroes from each kingdom against each other as they attempt to gain rewards and points for their Kingdom. As well as new training buildings that detail the specific statistic that they’ll improve and a popup to show how that stat has been increased once training is complete.
All of this and more as I’ve also made various other improvements allowing players to interact with menus easier by sorting items, adjusting areas of balance to make things more challenging / less random as well as fixing a large number of bugs.
Patch Notes:
New Features
- Added support for Steam Workshop
- Added Mod directory to User Documents
- Added mod manager in-game
- Added mod upload tool
- Added Log folder to Documents to catch and log any game errors for better bug reporting
- Added New Objectives
- AI Kingdoms now upgrade their settlements
- Heroes generated from the school can now be named
- Added a modifier based on Game Duration
- Added new Quest Events
- Added Awards to Global Stats
- Added Most Frequent Award to Global Stats
- Added Ability to Sort Buildings
- Made it clearer when all Objectives have been cleared.
- Added a role tag to hero data to create custom textures / classes
- A Popup now shows the increase in stats gained from a Training building.
- Renamed Names.XML to Adventurers.XML
- Added Skin Tag to Adventurer.xml
- Simplified layout of Finance Screen and merged with achievements
- Simplified the school menu system
- Improved and Added AI support for Kingdom Competition System
- Added support for Growable Buildings
- New Guild System
- Added Sand Terrain Type
- Added Mud Terrain Type
- Added Snow Terrain Type
- Added Ice Cream Store
- Added Guild Hall
- Added Catapult Decoration
- Added Ballista Decoration
- Added Church
- Added Observatory
- Added Art Academy
- Added Cactus Decoration
- Added Snowman Decoration
- Added new Road Type building type
- Added Brick Road
- Added Wooden Road
- Added Stone Road
- Added Marble Road
- Kingdom names are now randomly generated
- Added Guild Points to scoring system
- Added New Research Options
- Added Confirmation when firing a hero to avoid accidental removal
- Added Guild Achievements
- Added School Achievement
- Added Tooltips to Emotes
- Added Info to Happiness Tooltip on Lower Third
- Clicking on the Happiness in Lower Third now opens to happiness menu
- Added flashiness to build icons.
- Added clarification to notify the player when no Heroes are high enough level to equip
- Added tiredness emote to Hero
Balance / Optimisation
- Improved item drops
- Increased condition loss from Epic Quests
- Increased experience needed between kingdom levels
- Increased store experience needed before levelling up
- Increased hero experience needed before levelling up.
- Decreased number of followers gained from Paper inventory item
Bug Fixes
- Fixed Bug with pause screen locking/duplicating when attempting to pause in build mode.
- Heroes no longer get distracted when ordering them to visit a training building.
- Disabled left/right arrows in Hero Menu when no more heroes are available to hire past the current hero.
- Fixed Train Hero button so that it no longer is enabled if no Training buildings are in the Kingdom
- Fixed issue with Sound Toggling
- Fixed issue with gold being too low in Sandbox mode
- Fixed Null pointer error with icon boxes
- Fixed Fullscreen misalignement when starting the game.
- Fixed Emote floats on Adventurers and Heroes
- Fixed bug causing two heroes to attend the same recovery building and one getting stuck
- Fixed bug causing hire hero icon to remain if a House is demolished without homing a hero.
- Fixed Quests disappearing after unlocking them all
- Fixed a bug in sandbox mode when hiring a hero after playing in standard mode.
- Various other bug fixes
With full support of custom content, I’m starting to feel the tail end of this now. I’m incredibly happy with where the game currently is at and I’m really grateful for all the feedback from you all. I’m very excited to see what you come up with and I’m on the home stretch now. In the next build I’ll be trying to add more content, improve optimisation further and see if I can address the randomness of the quest supply system to make it more structured and give more feedback to the player. As well as any other balance that’s needed.
As always thanks for the support and all the best.
Matt